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Swordcery drops a new public demo and trailer tomorrow, with 100+ passive relics and a Chainsword reveal teed up

By Rob from the Shack

Temple Door Games is dropping a brand new public demo and trailer for Swordcery today, 29th May 2026 at 2pm PST (10pm BST, 9pm UTC), and from the look of the patch notes the studio is sharing, this is not a small touch up. It is a meaningful overhaul of the roguelike’s core loop, and worth a look if you bounced off an earlier build or have only seen the game from the outside.

For anyone who has not come across it yet, Swordcery is the debut project from a studio founded by Don Thurakichprempri and Mike Henriet, two animators who previously worked on the 2018 God of War. The pitch is a Hades-shaped roguelike where every sword you collect comes with its own “Swordcery” ability, things like boomerang throws, lightning strikes, hellfire fissures, and rings of protective icy swordflakes. The studio is aiming for more than a hundred unique swords in the full release.

What is actually in the new demo

The studio has been candid about what has changed, and the list is the kind of thing that tells you the team has been listening to its early players. There is a massive balance pass across the board, and more than 100 new passive relics have been added that no one has played the game with yet, which the team says finally makes real builds possible. That is a meaningful shift for a roguelike, where build expression is often the difference between a demo people respect and a demo people actually keep replaying.

New swords are part of the package too. One will be revealed in tomorrow’s trailer, and the team has also confirmed that the Chainsword will be patched in ahead of the next Steam Next Fest, which gives the demo a clear runway of new content over the coming weeks.

Outside of combat, the demo finally adds a town with NPC interactions, which is the kind of structural addition that tends to push a roguelike from “fun run” to “place I want to spend time in”. The level one boss has been reworked to be harder and more refined, and the studio has done a decent amount of work on Swordcery’s existing abilities to make them feel cooler in the hand. The combined effect, on paper at least, is a demo that should reward returning players with more to chew on, while giving newcomers a sharper first impression.

Why it is worth keeping an eye on

There is a fair amount of swords-and-relics roguelike noise in the indie space right now, but Swordcery has a couple of things going for it. The first is the team’s pedigree, which shows in the moment to moment animation work that has been visible since the earliest Prologue. The second is the volume and variety of sword abilities, which gives the game a hook that is harder to replicate than another generic “build crafting” pitch.

The new trailer and demo go live on the Swordcery Steam page on 29th May 2026 at 2pm PST (10pm BST, 9pm UTC). The free Swordcery Prologue remains available in the meantime for anyone who wants to see the older build before the update lands. The existing official trailer is on YouTube, and the new one will appear on the same channel tomorrow.

Source: Temple Door Games (Swordcery dev team).