Abigail
Abigail is a game about a woman who is magically and unwillingly transported back to her hometown of Kiln Bay. She has five days before her flight to the big city, and a number of things in town she wants to put right. Players explore the town, speak with old friends and neighbours, and recall shared memories such as school spelling bee losses, little league soccer championships and first kisses.
The game centres on collecting azulejo tiles, which are pictorial tiles representing the people, places and objects of Kiln Bay. These are used in Azulejo, a puzzle game in which the aim is to make connections between tiles. The rules change depending on which neighbourhood the game is played in. A variant called Power Azulejo is also featured, described as a competitive take on the original that has divided opinion among the town’s residents.
The setting was created using photogrammetry, so the landscape is made from real felt, clay and cardboard, with additional materials such as pipe cleaners, glitter glue and buttons appearing in the environment. Choices made during the visit, including whether to offer an apology to Abigail’s first love, affect how Abigail feels about her home and how she leaves it.
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