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AFK – Army For Keyboard

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by Lumethis Ekibi · published by Lumethis · 16 Sep, 2026
AFK – Army For Keyboard
Single-player Multiplayer PvP Online PvP Achievements Cloud Saves Family Sharing
Your army keeps fighting inside the taskbar while you get on with your day. AFK is an idle RPG built as a fake desktop OS: drag windows, forge gear across ten rarity tiers, climb an endless tower, and settle scores in asynchronous PvP the server replays back to you.

AN IDLE RPG THAT RUNS LIKE AN OPERATING SYSTEM

AFK does not ask for your attention. It gives you a desktop. Your battle plays out live in a 990×76 strip inside the taskbar while you keep windows open, compare gear and plan the next build. Click the strip and the fight goes fullscreen. Close it and your army keeps going.

BUILD AN ARMY, NOT AN APM SCORE

Nine heroes, three on the field. Weapons, off-hands and elements are class-locked, so a party is a decision rather than a slot machine. Skill trees, rune allocations and prestige nodes stack into a build you can actually read.

YOU WRITE THE LOOT RULES

In an idle game loot is a stream, not a sequence of events. Instead of turning hundreds of overnight drops into hundreds of decisions, you write the rules once: ask me about legendaries, send runes to the cube, melt the rest. The pipeline enforces them and only the exceptions reach you. The decision queue holds at most fifty items and never touches your bag.

LOOT YOU DECIDE ON

Ten rarity tiers from Bit to Yotta. Implicit lines, affixes, enhancement from +0 to +25 with real downgrade risk, sockets, and runes that carry three candidate stats. The roll happens when you socket them, not when they drop.

THE CUBE

Turn runes into gems and gems back into runes. Every enhancement shows you its true success chance before you commit anything.

FIVE ACTS, FOUR DIFFICULTIES, ONE ENDLESS TOWER

Normal, Nightmare, Hell and Torment, each one unlocked by clearing the last. A stage map that mutates weekly, a tower with no ceiling, and timed Boss Rush races with a real reward ladder and a leaderboard.

ASYNCHRONOUS PVP THAT REPLAYS

Send your army to the arena. The server re-simulates the fight with the same deterministic engine your client runs, then hands you the replay. No lag, no waiting for an opponent, no arguments about what happened.

CLANS AND CHAT

A clan headquarters with members, contributions, a shared development tree, announcements and applications. Channels, direct messages and mentions.

SOUND WITH NO SAMPLES

Every effect and the background music are synthesised in code from waveform functions – no audio files ship with the game. Effects and music have separate volume controls.

PLAYS IN TWELVE LANGUAGES

Full interface in English, Turkish, German, French, Italian, Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean and Simplified Chinese.

Steam data

Synced 14 hours ago

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Published by Rob from the Shack

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