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Bodycam

Early Access
by Reissad Studio · 7 Jun, 2024
Steam Deck Unsupported
Multiplayer PvP Online PvP Achievements Full Controller In-App Purchases Cloud Saves Family Sharing
Bodycam is a multiplayer first-person shooter presented through a body camera view, with no HUD, crosshair or ammo counter, and a range of competitive, casual and co-op zombie modes.

Bodycam is a multiplayer first-person shooter in which matches are viewed through the lens of a body-worn camera. There is no crosshair, ammo counter or on-screen HUD. The developer states that the visual and audio presentation was based on study of real footage, optics, camera movement, compression, exposure and sound behaviour. The game is currently in Early Access, with updates adding maps, weapons and systems informed by community feedback.

The player character’s arms, torso, legs and weapon are modelled as a physically connected body rather than as a detached camera with floating hands, using what the developer calls True Body technology. Reloads are handled by an animation system with separate calm and stressed states, so that under pressure the character can fumble or fail to complete a reload, drawing on dozens of animation variations. A ragdoll stumbling system allows operators to lose balance, recover and react to the environment. Weapons can be built from hundreds of attachments that alter handling and performance, from close-quarters rifles to long-range platforms. Players can also deploy FPV drones and reconnaissance RC cars, with the drones offering stabilised and full manual (acro) flight modes and tuning options such as rates and throttle curves. Instead of full-screen menus, loadouts, gadgets, inventory, settings and matchmaking are accessed from a tactical tablet while moving around a shooting range hub, where players can test builds, practise and fly drones alongside others.

Game modes include Wingman, a 2v2 Search and Destroy format without hero abilities or killstreaks, and 5v5 Body Bomb, alongside Team Deathmatch, Deathmatch, Hardpoint and Gun Game. A round-based co-op Zombies mode spans multiple maps and involves managing ammunition, unlocking new areas, restoring power and surviving escalating waves. Maps are inspired by or replicated from real-world locations, including close-quarters buildings, forests, abandoned hospitals and trench networks. The audio system uses real-time sound propagation, reverb, occlusion and spatial audio.

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50,308 reviews

Achievements

1

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Players

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19,884

Today's high

19,884

Our highest

19,884

5 Sep 2026

We've only just started watching this one, so there's no line to draw yet. Read from Steam every few hours, last 1 day ago.

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Published by Rob from the Shack

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