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By Sword & Road

Development
Demo Available by Jan Fidler ยท March 2027
Single-player Family Sharing
By Sword & Road is a node-based strategy game in which units move along roads between capturable points. Players can cut enemy supply lines, and weather and night conditions affect the battlefield.

By Sword & Road is a strategy game built around a network of strategic points connected by roads. Units travel along these roads, and players capture and fortify the points to extend their influence and gain access to additional tactical options. Different buildings serve different purposes: some improve defences, some allow more units to be trained, and others unlock abilities, bonuses for knights, ranged attacks and further features.

A supply line mechanic applies to both offensive and defensive play. Instead of attacking heavily defended positions directly, players can sever an enemy’s supply lines to reduce the strength of their forces over time. Abilities are another part of the game. These are skills tied to timing and precision, and they are provided by specialised buildings that can be captured and upgraded.

The game also includes changing weather and a day and night cycle. At night, vision range is shorter, which makes sneaking actions risky. Local weather effects alter conditions on the battlefield: rain slows units by turning roads to mud, dense fog hides units from view, and snow storms slow and damage units travelling on roads. During winter nights, freezing water can open new routes of approach.

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Published by Rob from the Shack
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