Seven Blasphemies
Seven Blasphemies is a traditional turn-based roguelike set in a cursed world in its final days. Players move across a grid one tile at a time, and the world responds after every turn. The game uses procedural danger and permadeath, so a character that dies ends the run and the player starts again.
The central mechanic is a doom calendar. Each dawn, a new Blasphemy may strike the world. These are permanent curses that stack with those already in effect and change the rules of the current run. Examples given include reduced visibility, weaker healing and bolder monsters. When the seventh Blasphemy arrives, the world ends. Play involves exploring ruined paths, managing scarce resources and choosing which fights to take.
The game offers six playable classes, each with a distinct style of play. Monster types are designed to be mechanically distinct, with each presenting a different decision, such as whether to engage, flee or spend a resource. The design draws on old-school tabletop RPGs and traditional roguelikes, with an emphasis on lethal encounters, scarcity and consequence. Visuals use minimalist pixel art with a limited colour palette.
Steam data
Synced 13 hours agoReviews
Positive
Achievements
57
Unlockable on Steam
DLC
2
add-ons available