Solvimus
Solvimus is a cooperative puzzle game designed strictly for two players. It is set in the laboratories of the I.N.T.E.L.L.I.G.E.N.C.E. Initiative, a fictional testing organisation, and presents its challenges as a series of trials for pairs. The developer describes it as offering more than ten hours of play, with 30 puzzles spread across five stages called parcours. The game is not playable solo and does not support splitscreen; each player uses their own device, their own copy of the game and an internet connection, because many puzzles depend on the two players having different views and asymmetric roles.
Each of the five parcours introduces its own mechanics. Dynamic Duo covers the fundamentals of working together, Vertigo Venture is built around gravity, Beam Bafflement uses lasers and mirrors, Hostile Havoc features faster puzzles and environmental hazards, and Chrono Conundrum deals with time loops and synchronised actions. Communication is central to the design, and the game includes built-in voice chat, a ping tool for marking locations and over 30 emotes.
A global leaderboard ranks pairs on how efficiently they complete puzzles. The game also contains a hidden Easter egg treasure hunt in which players solve riddles to uncover secrets and unlock a golden reward.
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