Swarmvore
Swarmvore is an active incremental game about controlling a swarm of tiny predators that feed on living, cellular structures. Each run is limited by a hunger clock: the player bites structures to earn biomass, spends it on temporary upgrades within the run, and tries to keep the swarm going for as long as possible. When a run ends, the biomass collected converts into Essence, a permanent currency spent at the Nest on a 29-node lab tree split across five branches. These branches cover enlarging the swarm, extending the clock, multiplying Essence gains, unlocking active abilities and adding armour against particular threats.
The game takes place in a well containing seventeen types of hostile structure, each with its own counter rather than simply more health. Examples include spikes that punish rapid biting, a regenerator that recovers if it is left alone, a hive that produces drones to attack the swarm, and pylons that protect a core until all of them are destroyed. A boss appears every ten levels. Five castable abilities are available: a Vortex drill, a pincer split, a Sonic Wave stun, a spectral Tide summon, and Fracture, which converts prey into biomass immediately. A Bestiary records every threat encountered along with the method for defeating it.
At the bottom of the well, once hunger runs out, the final boss known as the Core of the Well appears. It is seven times tougher than earlier enemies, resists stuns and combines the mechanics of the structures met earlier. Defeating it triggers an explosion that destroys the well. After this, surplus Essence can be used to open the Abyss, a post-victory mode in which each level doubles the difficulty while granting no additional power, so the player relies solely on the swarm already built. The game includes 15 milestones linked to Steam achievements and is playable in 12 languages.
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