The Last 15 Minutes on Tau Alpha 7
The Last 15 Minutes on Tau Alpha 7 is a short-form co-operative shooter built around a single scenario: a last stand. Each session lasts exactly 15 minutes and can be played across three difficulty levels, alone, with friends or on a stream. The developer describes it as an experimental project rather than a systems-heavy shooter, and states up front that it does not offer builds, long-term mastery or several hours of content. The game has now moved from development to a released state.
The premise casts players as the survivors of a destroyed colony on Tau Alpha 7, holding an evacuation point while a dropship makes its way to them. During the fight, players defend a gate, weld it back together when it is breached, and decide whether to spend or hoard salvage. Threats arrive from several directions at once, including the wall, the flanks and from beneath the ground behind the squad, so players must choose which problem to deal with first.
A notable feature is the game’s scoring: the entire battle is set to a single 15 minute music track. Alongside this is a voice feature that lets players shout context-sensitive lines to the squad, granting buffs. The available lines change as the match progresses, becoming more desperate the longer the fight goes on. The developer frames the result as a short drama or a song played together with friends.
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