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VOXEL DRIFT RACER

Released
by NOVACORE STUDIO ยท 8 Sep, 2026
Top-down racing game view showing multiple vehicles on a curved track with trees
Single-player Multiplayer PvP Online PvP Achievements Partial Controller Family Sharing
A top-down arcade drift racer set in a voxel world, with 12 game modes, online multiplayer for 2 to 8 players, and built-in editors for tracks, cars and arenas.

Voxel Drift Racer is a top-down arcade drift racer set in a world built from voxels. Its handling uses velocity decomposition and a friction circle model, so grip spent on acceleration is unavailable for turning, and drifting results from managing load and traction rather than a scripted animation. Three levels of drift assist (0 to 2) and steering presets are included for newer players.

There are 12 modes. Racing modes are Time Attack with a personal-best ghost, Drift Trial, Free Run and Grand Prix against up to 8 AI drivers, with three difficulty levels and optional adaptive difficulty. Six arena modes are Crystal Rush, Storm Survival, Infection, Color Zone, Boulder Rush and Light Trail. Death Rally uses floating tracks without guardrails, and a Campaign runs a championship season against 7 fixed rivals. Progression uses coins earned through racing, with no premium currency. There are 9 cars, 17 parts, 5 upgrade lines, bronze, silver and gold medals for each track and mode, 34 achievements, and daily and weekly challenges. Ghosts are saved automatically and can be exported as codes.

The game includes editors for tracks, voxel cars and arenas. The track editor uses Catmull-Rom splines and lets players set road width, elevation, surfaces and objects, with tracks shared as a single code. The car editor accepts side and top images or MagicaVoxel (.vox) files, and custom cars use 33 points spread across 6 stats. Online play supports 2 to 8 players through quick match, room codes and spectator mode, with server-side leaderboards. The soundtrack is synthesised in real time. Options include realistic or toon rendering, colourblind palettes, remappable keyboard controls, Xbox gamepad support with rumble, and Korean and English languages. The game has no microtransactions. The campaign takes roughly 3 to 5 hours, and gold-medalling all 12 tracks roughly 15 hours or more.

Steam data

Synced 1 day ago

Reviews

1 user reviews

Achievements

34

Unlockable on Steam

Published by Rob from the Shack
Updated

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