You’ll Be Mined
You’ll Be Mined is an incremental crawler about racking up points and finding your way out of a dungeon.
Each round is a series of minesweeper fields to clear against the clock. One timer runs for the whole round: revealed cells give you seconds back; mines cost you hearts. When time runs out, the round is over. When your hearts run out, so are you.
In the break room, you can buy healing, extra time, modifiers, and potions for the next round. Leaving the break room is never free, and the toll climbs with every round.
Combine modifiers into a build of multipliers and cell-specific bonuses. Push tiny numbers to absurd heights, and use potions to turn mines into hearts.
A long stay down here can drive you mad unless you keep your mind busy with something creative. There’s charcoal, and there’s chalk. Draw whatever you like on the wall: other players will see it in their dungeons, and you’ll see their drawings in yours.
You’re not the first to get stuck down here. The merchant, the card sharp, and the gatekeeper all took a wrong turn once. They’ve been here a very long time. And some of them would rather you stayed, too.
And remember: statistically, you’ll be fine (or mined).
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