A Border With No End
A Border With No End is a point and click adventure that has now moved from development to full release. It is set in Panelium, a communal world of sunken concrete layers that the developer describes as historically inaccurate and politically incorrect, presented as a product of the protagonist’s own mind. The player takes on the role of a punk with psychotic depression who wants to leave the place but does not. The developer’s own description openly states how the story ends.
The game combines point and click adventuring with RPG and puzzle elements that the developer calls unconventional. The overall world structure is modelled on classic JRPGs, character statistics have no upper cap, and combat encounters take the form of puzzles. The narrative is story-driven and entirely linear, with no optional content and no achievements. Some pixel-hunting is involved.
Controls are limited to mouse and keyboard. A full playthrough is expected to take between two and five hours. The soundtrack includes dubstep, and the setting draws on Eastern European historical and cultural references that are not explained within the game. The developer also notes that the English used in the game is intentionally imperfect.
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