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Appulse

Development
Published by Rob from the Shack
Single-player Achievements Full Controller Cloud Saves Family Sharing
Appulse combines roguelite action, top-down shooting and pinball mechanics, tasking players with defending a fleet using recoil-based ball control.

Appulse is a roguelite shooter that blends pinball mechanics with top-down space combat. Players control a ball-like unit within Vektor Dynamics’ fleet, using flippers and an ejection cannon to fight against the Iron Accord across a series of runs.

The core mechanic centres on recoil: firing weapons pushes the ball in the opposite direction, requiring players to manage momentum alongside flipper control to navigate the board and line up shots. Perks earned during runs can modify this system, offering options such as increased recoil force, stronger close-range ramming, or the ability to slow down time for combo plays. These perks can be combined to create different builds across playthroughs.

The game is set within a space-opera framework, with players expanding their fleet by conquering enemy shuttles and completing quests across different territories. Progress is tracked through a leaderboard, with runs structured around exploration, combat encounters, and build customisation.

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