Skip to content

Dash Dot Die

Development
Demo Available by Iron Interactive Games ยท 22 Sep, 2026
Single-player Family Sharing
Dash Dot Die is a first-person horror puzzle game built around Morse code, in which the player decodes signals through light, sound and timing to survive a captor's deadly game.

Dash Dot Die is a first-person horror puzzle game with a retro aesthetic inspired by PSX-era visuals and VHS recordings, featuring low-poly textures, static effects and dim lighting. The player is trapped in a maze of corridors, decaying rooms and narrow vents, held there by someone from their past who wants them to suffer as they once did. The captor has designed a game in which failure results in death.

All puzzles, clues and messages in the game are based on Morse code. Progress depends on interpreting signals delivered through light, sound and timing, and a single incorrect decoding can end the run. An in-game reference sheet is provided as the only aid for learning and decoding the signals. The environments are described as shifting and altering the player’s perception, and each solved puzzle moves the story closer to revealing why the player is being held.

Other features include sound design that supports both the horror atmosphere and the puzzle mechanics, and a high-stakes structure in which one mistake means death.

Steam data

Synced 10 hours ago

Reviews

No user reviews

Latest from the developer

Announcements posted by the developer on Steam.

Published by Rob from the Shack

If you liked this

Games in the same category...

Frog & Roll

Surf, Bhop, Climb, and blast your way to victory in Frog & Roll. A truly hardcore 3D platformer focused on speed and fast reactions. Chase the records of your friends and the world's best players.

Released
Read More about Frog & Roll

Hello Golf

Hello Golf is a minimalist 2D golf game with procedurally generated courses, a seeded career mode, a daily course and local multiplayer for up to 16 players.

Development
Read More about Hello Golf

TRUDGE

TRUDGE is a slow-paced psychological game set in a silent city where the player repeats daily routines and can choose to break them, with no dialogue and multiple endings.

Going Gold
Read More about TRUDGE