Diviner
Diviner drops you into an isometric world of crumbling dungeons and abandoned cities, all stuffed with gear worth grabbing and danger round every corner. Once a fight kicks off you’re thrown into first person turn based combat, and because your skills get rerolled after each use, you’ve got to think on your feet about how you sequence them if you want to walk away unscathed.
We really like how the build crafting works here. You pick which Tether weapons to wield, slot skills onto them, then chain together Affixes that modify both your Tethers and skills to build a proper network of synergies. Head to the Blacksmith to upgrade your gear, and since every Tether has its own passive that changes how you play, there’s plenty of room to tinker until you find something that clicks.
Out in the world you’ll stumble across dig sites that start shaking, and excavating them turns up random loot to fuel your build even further. Along the way you’ll meet characters at the caravan hub and out in the wild who offer their own services, and slowly piece together the darker history of the Lords and how they’ve shaped the lands you’re exploring.
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Latest from the developer
- Community Update #12: Implementing Bosses and Finishing the Level Art
- Community Update #11: Game fully Mapped, All Enemies are added
- Community Update #10: Adding Enemies to Act 3, and Refining Gameplay
- Community Update #9: Works continues on Act 2 and begins on Act 3
- Community Update #8: Collecting feedback and Conventions
- Community Update #7: Patch 1.4 and what next
- Community Update #6: Demo is out now!
- Community Update #5: Playtest continues, Demo coming Q1 of 2026
- Comunity Update #4: Diviner Playtest is live!
- Diviner - Community Update #3: Work on Demo Continues, Playtests in December
Announcements posted by the developer on Steam.