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Factomancer

Development
Published by Rob from the Shack
Single-player Family Sharing
Factory building meets roguelike runs in a world where magic powers the machines. Every map's different, every day's a race against the clock.

Factomancer drops you into Karnor as an agent of a mysterious Order, tasked with turning magical resources into goods and artifacts to keep Progress ticking along. It’s factory-building at heart, so you’ll be designing and automating production chains, but every mission is time-limited and every map is different, which keeps things properly tense rather than just a relaxing puzzle.

What we like is how it borrows from a few different corners of gaming and makes them work together. There’s the chain-building satisfaction you get from Factorio or Satisfactory, but layered with the run-based decision making of something like Slay the Spire. Do you buy that new machine, explore fresh land, or grab a relic from the Order? Every choice matters because you won’t get unlimited time to fix mistakes.

If you’ve sunk hours into Against the Storm and fancy something with a similar rhythm of planning, adapting, and starting fresh when things go wrong, Factomancer is well worth a look. Just remember the Eye is always watching, so make those decisions count.

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