Falk
Falk is a choice-driven 2D CRPG set inside Kurat, described as a mysterious institute of rehabilitation. Players build a character, develop skills and perks, recruit companions and work to uncover the mystery of the institute. Problems can be approached through stealth, force, deception, knowledge or empathy, and the outcome of skill checks and decisions determines the route taken through the institute and which of five endings is reached.
Light plays a central role. The player carries an ember which can be exposed to see and interact with the surroundings, or covered to stay hidden. Enemies detect the player in different ways: Shadows rely on sight, while a creature called the Listener responds to footsteps, landings, thrown objects and creaking floors. Depending on the character built, players can sneak, distract, hide, climb, deceive, investigate or confront directly.
The game is divided into five chapters, with dialogue approaches, companions, abilities, reputations and earlier decisions affecting later chapters and the finale. The setting uses environmental storytelling, grotesque spaces, procedural pixel artwork and reactive audio. Falk has moved out of early access and is now fully released.
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