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Fortune Teller Simulator

Development
by Antagonist Studio · To be announced
Single-player Family Sharing
Step behind the curtain of an occult salon in Victorian London. Night after night, visitors come seeking their fortunes. Read their souls, uncover their secrets, and write their fate. Among your clients are those who rule the Empire — and those who plot to burn it down.

You never knew her. Only the stories.                                                                        {Intuition 2}

They called her Great Madame Avestari — reader of fates, mistress of the occult.  {Triumph 3}

Your grandmother, apparently.                                                                                      {Mercy 1}

Now the salon is yours.                                                                                              {Strength 2}

You slip into her shawl and draw the veil, so no one sees your face.                        {Mastery 2}

You take her name, her tools, her seat behind the curtain.                                       {Mastery 3}

And wait for the first knock.                                                                                           {Chaos 2}

  • Visitors come in search of Tarot readings. To give the right answer, you’ll need to listen carefully.

  • Every word they speak, every observation you make, hides an aspect of their soul.

  • With the help of books and magical artifacts, deduce the formula to understand what they wish to hear.

  • Interpret the Tarot. The cards never lie, but each holds three meanings. You must read them in a way that satisfies the visitor.

  • Make their choices — if the Tarot reading is true, their fate will lie in your hands.

To figure out what their words mean, you will…

  • Consult occult books filled with fortune-telling secrets.

  • Decipher secret messages, encrypted in a daily newspaper.

  • Master magical artifacts — tools that work where deduction fails.

  • Traverse the night sky, unveiling clues hidden among the stars.

Or… simply ask the Toad. Nicely.

  • 60+ visitors, each with their own story, secrets, and motives.

  • 10+ intertwining storylines with branching outcomes.

  • Famed figures drawn from the pages of literary Victorian London.

  • 8+ endings shaped by the reputation you create for yourself.

  • 6-8 hours for a single playthrough. 10+ hours for every ending.

*Yes, you can pet the cat.

*And the toad.

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Published by Rob from the Shack
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