Going Medieval
Going Medieval is a colony simulation and strategy game set in a fictional medieval Dark Age following a devastating plague. Players take charge of a small group of survivors and help them establish a settlement, using 3D terrain tools to build multi-storey forts, underground caverns and various rooms such as workshops, chapels and libraries, constructed from materials like stone and clay.
Each settler has individual traits, skills and personalities that affect their abilities and needs, such as hunger, clothing preferences and religious beliefs. Managing these needs and assigning tasks according to each character’s talents contributes to the wellbeing and productivity of the settlement.
The game includes combat and defence systems, requiring players to construct fortifications and traps to withstand raids from bandits. Settlers can be equipped and directed in battle, with skills developed through hunting and combat experience. The map is randomly generated and multi-level, allowing terraforming of land and water for construction or strategic purposes. The game also supports modding tools for additional customisation.”
Steam data
Synced 3 days agoReviews
Very Positive
17,081 reviews
Metacritic
76
Critic average
Achievements
94
Unlockable on Steam
DLC
2
add-ons available
Players
Playing now
1,142
Today's high
1,142
Our highest
1,142
1 Sep 2026
We've only just started watching this one, so there's no line to draw yet. Read from Steam every few hours, last 1 month ago.
Latest from the developer
- Experimental Branch Patch (1.2.10) Patch
- Experimental Branch Patch (1.2.9) Patch
- Experimental Branch Patch (1.2.8) Patch
- Experimental Branch Patch (1.2.7) Patch
- Experimental Branch Patch (1.2.6) Patch
- Experimental Branch Patch (1.2.5) Patch
- Experimental Branch Patch (1.2.3) Patch
- Experimental Branch Patch (1.2.1) Patch
- Medieval Monday Talk #87 - More Events
- Medieval Monday Talk #86 - Hired Hands
Announcements posted by the developer on Steam.