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Innkeep

Development
by Boot Disk Games · published by Mythwright · To be announced
Single-player Family Sharing
Innkeep puts you in charge of a run-down tavern where you serve guests, gather rumours, and sneak off to burgle sleeping patrons for valuables.

Innkeep is a management game in which the player takes over The Weary Pilgrim, a tavern, kitchen and lodging house located in the Valley of the Incarnates, a region containing ancient tombs filled with golden offerings. With the imperial guard disbanded and the Divine Empire on the brink of war, the tavern becomes a stopping point for tomb robbers, mercenaries, merchants and other travellers seeking shelter.

Core gameplay involves running the daily operations of the inn, including hauling barrels, pouring drinks and restocking the cellar. Players must hunt and forage for ingredients, cook meals and manage food quality to keep guests satisfied, as fresh supplies are scarce and travelling merchants charge high prices. Guest satisfaction is tied to the food and drink served, with better meals keeping guests in higher spirits.

Beyond innkeeping duties, players can eavesdrop on guests to gather rumours and information, which can be used to identify targets for burglary. At night, this involves sneaking into guests’ rooms to search for valuables while avoiding detection. The game features a cast of recurring characters, including outlaws, priests, spies and cultists, and includes an overarching narrative involving an ancient secret tied to the tombs and the looming threat of war.

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Published by Rob from the Shack
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