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LIVING HELL

Development
by Joe Fender · 2027
Single-player Multiplayer Co-op Online Co-op Achievements Partial Controller Cloud Saves Family Sharing
A co-op horror where you must retrieve specimens before sunrise, as solar radiation twists animals and humans into terrifying mutations. From the creator of DEVOUR.

LIVING HELL is a 1–4 player online co-op horror set in Pelican City. The collapse of the ozone layer was catastrophic and solar radiation triggered widespread, terrifying mutations. As a team, travel into the city at night to bring back specimens for the government’s research AI, DAWN-4o.

BRING BACK SPECIMENS

Deliver mutated samples to DAWN-4o to fuel her research into keeping you alive. Each phase helps her learn and adapt, unlocking new schematics and upgrades. Failure to comply means losing power to your shelter.

TRUST NO ONE

Venturing outside in Pelican City means coming face to face with humans and animals twisted into nightmarish distortions of nature. Their unpredictable behavior will keep you constantly looking over your shoulder. Just remember that nobody is immune to the radiation’s mutating effects.

RACE THE SUN

Scavenge for essential supplies by night while managing your Thermal Load with hydration. Escape to your shelter before the sun rises or be consumed by blistering solar radiation.

EXPLORE PELICAN CITY

Travel by subway to hand-crafted districts, each with multiple building interiors and layouts that change every run. Immerse yourself in the charred ruins of a once thriving modern city where danger now lurks around every corner.

TOGETHER OR ALONE

Choose from 8 playable characters with unique passive abilities. Proximity chat, walkie-talkies, shared storage, and persistent saves. Feeling brave? Venture into the city alone in offline single-player mode.

SCAVENGE AND CRAFT

Find materials to craft weapons, tools, and consumables to keep you and your team alive.

FEATURES

  • Six hand-crafted city districts with building interior layouts that change each run
  • Eight playable characters with unique passives
  • More than a dozen mutated creatures with varied behaviors
  • Crafting and inventory systems inspired by classic survival horror
  • Immersive proximity voice chat with lip-sync
  • Persistent save files across sessions
  • Full gamepad and Steam Deck support
  • Unique mix of retro-inspired visuals and modern rendering for immersive gameplay with high performance
  • Client prediction and lag-compensation network systems for snappy combat
  • Original score by Phoenix Glendinning

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Published by Rob from the Shack
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