MENACE
MENACE is a turn-based tactical RPG developed by the makers of Battle Brothers, set in the isolated Wayback system where pirate warlords, corporations, and fractured governments vie for control. Players lead a Republic Marine Corps strike force aboard the strike cruiser TCRN Impetus, tasked with pacifying the system before uncovering a mysterious alien threat. As communications with the wider galaxy are cut off, players must recruit and manage marines, mercenaries, and criminals, balancing relations between local factions to gain access to intel, equipment, and support.
The game structures its campaign around operations composed of multiple branching missions, letting players choose which objectives to pursue and how to allocate limited resources. Tactical battles involve infantry squads, tanks, walkers, and other vehicles, each with distinct strengths, weaknesses, and customisation options including armour, weapons, and accessories such as drones or grenades. Combat mechanics include cover, flanking, suppression, and weapon effectiveness against different armour types, with permanent loss of squad leaders and their units possible.
Squad leaders in MENACE have individual personalities, backstories, and morale systems that affect their combat performance over time. Characters can be promoted and specialised through varied perk trees, and each playthrough draws from a large pool of characters and procedurally generated missions and maps, resulting in varied campaign outcomes. The TCRN Impetus serves as a mobile base of operations that can be upgraded to support different strategic approaches throughout the game.
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