Monster Alchemy
Monster Alchemy is a role-playing game built around creating creatures instead of capturing them. Players combine ingredients and discover recipes to synthesise monsters from scratch. These monsters can then be fused together to produce new species, with hidden recipes to uncover for every possible combination.
The creatures serve as multi-purpose tools. They can be sent to mine ore, chop wood or craft potions, and they level up their gathering skills over time to become more efficient. Combat is turn-based and tactical, with a type system of elemental strengths and weaknesses. Battles depend on team composition and on pairing monsters’ abilities together to trigger stronger attacks.
The game features hand-crafted environments ranging from beaches to graveyards, each containing secrets, resources and characters who can be befriended or fought. Its story deals with lore concerning gods, monsters and alchemists, including creation myths, forgotten deities who first forged life from essence, and the origins of alchemy itself. The developer describes the project as the result of a long-standing interest in monster-taming games and crafting systems.
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