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Mystery Egg Shop Simulator

Development
Demo Available by Rocinante Games · published by PlayWay S.A. · 23 Sep, 2026
Mystery Egg Shop Simulator
Single-player Achievements Full Controller Family Sharing
A first-person simulation game about running a shop that sells collectible mystery eggs, with options to open eggs for figures, craft dioramas and trade on an online marketplace.

Mystery Egg Shop Simulator is a first-person simulation game in which the player manages a shop selling collectible mystery eggs. The player begins with an empty space and builds the store up, ordering inventory through an in-store computer and placing eggs on shelves by hand. Prices can be set for each type of egg and adjusted in response to supply and demand. Day-to-day operations include scanning items at the checkout, taking cash and card payments, and keeping the store clean to attract customers. Profits can be reinvested to expand the shop’s physical space, buy additional shelving, upgrade the point-of-sale system and customise the store’s appearance.

The game presents a choice over how eggs are handled. They can be sold sealed to customers for a steady income, or opened by the player to reveal collectible action figures. Figures are graded across four rarity tiers (Common, Uncommon, Rare and Legendary), and rarity affects their value, with rare figures worth more than a sealed egg. A crafting system allows figures from the same theme, such as Space, Fantasy or Dinosaurs, to be placed on a matching diorama base. A completed diorama sells for more than its individual figures. Earnings can also be used to unlock new series of eggs, each with its own set of figures and dioramas, and the game states there are hundreds of figures across multiple themed sets.

Additional features include a player-to-player online marketplace, where rare finds can be sold to other players or missing items purchased to complete a collection, and an in-game online order system that provides orders to fulfil alongside in-store customers. The game runs on a day and night cycle with customer AI, with the shop managed during opening hours and preparation carried out after closing.

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Published by Rob from the Shack

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