Packed Lair
Packed Lair is a roguelike that combines inventory management, base building and auto-battler combat. The player takes the role of an evil lord defending an underground lair from repeated attacks by heroes. The central challenge is fitting buildings into a limited amount of floor space in order to produce a monster army capable of holding the invaders off.
Buildings are drafted and then rotated and placed within the lair. Each one can generate minions, produce gold, strengthen the army or open up further ways to expand the operation. Placing buildings so that they connect with one another creates layout synergies, and finding arrangements that make use of the confined space is the main puzzle element. Between battles, the player can expand the lair, unlock new buildings and adjust their approach in response to the heroes’ next assault. Each run offers a different set of buildings and synergies to work towards.
Once the lair is prepared, the assembled minions, including goblins, lizardman shamans and dragons, fight automatically against successive waves of heroes. During combat the player can cast spells to influence the outcome and disrupt the opposing side. The developer describes sessions as fast and tactical, with progression built around unlocking new buildings across each run.
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Latest from the developer
- Packed Lair Launches Tomorrow - Plus Another Demo Update!
- Packed Lair Launches September 22nd + Major Demo Update Available Now!
- Packed Lair DEMO has been updated!
- Packed Lair Demo update #1 Patch
- Interview with Packed Lair developer
- A new look for the base environment
- I made a demo for itch.io
Announcements posted by the developer on Steam.