It’s Fine
It’s Fine is an incremental game about surviving the last 24 hours of a development crunch. The player codes, upgrades and uses prestige resets to reach a stable version of their game, while Joe, a dog serving as the Project Manager, makes demands along the way. The game’s tagline quotes Joe: “Don’t panic, It’s Fine!”
Progression is designed to add new effects rather than only larger numbers. Each station in the game has its own resources and mechanics that change as the player advances. Examples include generating wishlists with a botfarm for the marketing team, taming a Voodoo Kraken, and working with Peanut, a squirrel who produces clean energy until he evolves and begins shooting lightning around the room. The prestige system centres on Sleephours, a currency earned by sleeping. These can be spent in the Dreamtree to unlock permanent meta-upgrades, new mechanics and unique effects that carry over between runs.
The game also includes achievements, hidden secrets, challenges that unlock special effects, and alternate endings. According to the developers, all art was drawn and placed by hand with no AI art, and the music was composed by Alon Amit with no AI music. The game was written by a husband and wife duo. It has now passed 500 reviews on Steam.
Steam data
Synced 1 day agoReviews
Very Positive
608 reviews
Achievements
67
Unlockable on Steam
Latest from the developer
- Purranium Walls Bug Fixed - Hotfix #4 Patch
- Hotfix #3 Patch
- 10,000 Copies Sold ud83eudd2f
- Hotfix #2 Patch
- Hotfix #1 Patch
- It's Fine is OUT NOW ud83dudd25
- 25,000 Wishlists ud83eudd2f
- Notice: It's Fine demo saves will not be supported in the full game
- It's Fine launches September 23 ud83dudd25
- 13.5k Wishlists & Raffle Winners Announcement!
Announcements posted by the developer on Steam.