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Realindustry

Released
Demo Available by AssemblyPrime ยท 22 Sep, 2026
Grid display of eight industrial buildings from a strategy game showing processing facilities and power generation structures
Steam Deck Playable
Single-player Achievements Cloud Saves Family Sharing
Realindustry is a single-player factory-building simulation in which the player directs colony NIZ-08 and builds production chains based on real industrial science to make a Hyperdrive Engine.

Realindustry is a single-player industrial simulation created by one independent developer. The player takes the role of Director of the industrial colony NIZ-08, assigned by the Corporation to produce a Hyperdrive Engine. Play begins with gathering raw materials and crafting tools, then progresses through machinery, electricity, electronics, nuclear engineering, quantum technology and antimatter. The game has no time limit, and a first campaign is estimated at roughly 15 to 20 hours.

The game contains 236 resources and components, 357 production processes (216 of them with an explicit formula or equation), 56 industrial sites and facilities, and 146 research projects across 10 technology levels. Inputs, by-products, energy demands and dependencies are designed to follow real metallurgy, industrial chemistry, materials science, electronics and power engineering, with speculative elements used where modern science ends. Chemical reactions are shown with their equations, and each resource has an Almanac entry with an illustration, its formula where applicable, historical context and related scientific and industrial facts.

Automation is built by the player as visual flowcharts. Colonists can be assigned to manual schemes, and electronic automation cores can then be installed in individual facilities. Programs can include production steps, waits, rest periods, loops, conditions, branches, joins and synchronisation barriers, and can react to stock levels and run several production paths in parallel. Speed, batch capacity and parallel production can be upgraded, with electricity demand rising as a result. Per-building statistics and long-range history graphs show live input, output and power flows. Other features include dozens of achievements with practical rewards, hidden records, alternate outcomes, an original score that unlocks with each technology level, and a narrative suggesting that NIZ-08 is part of something larger. The base game is complete at launch. The developer plans later additions of mod support, with Steam Workshop integration under consideration, and a High-Realism Mode adding emissions, pollution and environmental consequences.

Steam data

Synced 9 hours ago

Reviews

Mostly Positive

Achievements

78

Unlockable on Steam

Latest from the developer

Announcements posted by the developer on Steam.

Published by Rob from the Shack
Updated

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