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Refund Me TD

Going Gold
by LoneDragonDev ยท 10 Sep, 2026
Refund Me TD
Single-player Achievements Family Sharing
Refund Me TD is a single-run tower defence game with fifty levels and a real-time two-hour clock that keeps counting even when the game is closed. Finishing in time prompts a question about a refund.

Refund Me TD is a maze-building tower defence game played as a single run of fifty levels. A two-hour timer begins the first time the game is opened and continues to count down while it is closed. If all fifty levels are cleared before the timer expires, the game asks the player whether they want their money back. There is no fixed enemy path: the board is a meadow with an entry gate and an exit gate, and the player places fences to lengthen the route enemies must walk, giving towers more time to attack. The path cannot be sealed off entirely, though the game allows it to come close.

There are eight tower types, each with a distinct visual identity and role: a beehive that launches bees, a bread oven that fires a heavy projectile and leaves a crater, a quench barrel that slows enemies with mist, a watchtower that hits everything along a line, a fire lookout that delivers the single strongest hit in the game, a fire pit with rising embers, a windmill that buffs adjacent towers, and a market stall that generates money. Enemies include fast rogues, slow and heavily armoured knights and barbarians, skeleton minions in groups, and mages. Every eighth level brings sappers, tough units carrying kegs that ignore lives and instead destroy tower clusters permanently, with no repair or refund for the rest of the run. Twice per run a flock of flyers crosses directly from gate to gate over all fences, and only the watchtower and fire lookout can hit them. Both threats are announced one level in advance. Enemies also arrive with varied health, so they do not all fall at the same point on the path.

Towers and upgrades are offered as cards one at a time, so no run grants access to everything, and players can build around either a broad selection of towers or a small focused set with matching modifiers. The meadow expands six times per run in a fixed sequence (north, then east, south, west, both ends, then all sides), always announced a level ahead and never coinciding with a sapper wave, and a rare card can expand all four sides at once. The game has no advertisements, purchases, currency or time-gated unlocks. It is single player, works offline, can be played in a window alongside other tasks, and has low hardware requirements.

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Published by Rob from the Shack

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