Serial World
Serial World combines roguelike dungeon crawling with RPG elements. Players control Milo, who explores the town of Bricktown, unlocking new areas, talking with townsfolk, and collecting items before entering dungeons with a chosen team of three Anima, creatures with distinct strengths and abilities. Each dungeon run takes place on an ever-changing map, requiring players to adapt their strategy using newly learned skills and traits as they progress through repeated loops.
Combat is turn-based and centres on eight available Anima, each with a personalised set of learnable skills. Players can combine different Anima and skills to build varied strategies, including direct attacks, defensive play, or status effect tactics. During battle, a talisman system builds up power that can be used to trigger an Anima’s evolution, altering their capabilities in combat.
The game features a cast of characters encountered throughout Bricktown and the dungeons, including neighbours, merchants, and enemies. The narrative follows Milo after he discovers a mysterious door leading to another world filled with dungeon mazes. Each time he escapes a dungeon, he wakes at home and the cycle repeats, with changes gradually occurring in Bricktown that reveal more about the nature of his experiences.
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Latest from the developer
- Chip Chat #5: Dungeon Design
- Chip Chat #4: All About Anima
- Demo Update for Serial World!
- Serial Worldu2019s First Demo is OUT NOW!
- Chip Chat #3: Designing Milo & Friends
- Chip Chat #2: Meet the Developers!
- Chip Chat #1: Welcome to Serial World!
- Gamescom 2025 Recap: Serial Worldu2019s first time overseas!
- Serial World is exhibiting at BitSummit 2025!
- Exhibiting at SANUKI X GAME 2024!
Announcements posted by the developer on Steam.