SIX SECOND SHADOW
Six Second Shadow is a precision platformer set in a night-time city lit by neon. Each room is played against a six-second timer. A dark copy of the player character, known as the Shadow, replays the player’s movements with a one-second delay, and touching it is fatal. Standing still is therefore not viable, and the player must keep moving through each room to reach the exit.
The core mechanics centre on the timer and the Shadow. Time crystals placed along the route extend the countdown. Hazards include saws, lasers, spikes, presses and timed lasers, while the player can use a dash, springs, wind columns, moving platforms, teleporters, and keys with locked doors. Crumbling blocks also appear. The campaign contains 90 handcrafted rooms, ordered by measured completion times so that difficulty rises from early rooms to harder final ones. Lives are infinite, and the player restarts immediately after dying.
Additional modes and features include Escape mode, which unlocks after the campaign. It offers ten maps up to 158 screens wide with no timer, no collectibles and no way back, and the Shadow follows half a second behind. Arcade mode provides endless procedurally generated rooms with a score chase. The game also includes eight unlockable character skins and a story about why the city sells time and what lies behind the last door. It is localised in English, French, German, Spanish, Russian and Simplified Chinese.
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