Space Carrier Zero
Space Carrier Zero is a retro space action game with an incremental element. The player commands a carrier that holds position while enemy fleets approach from every direction. The scale of the conflict grows from frigate-sized encounters to a planetary-scale finale. There are twelve carrier types to play, and card packs dropped during play permanently increase the player’s power across runs.
The game is structured as a route through a star system across five acts. Each node offers rewards such as wrecks, weapon drops, card packs and salvage, and other stop types include garrisons, caches and drydocks. Staying at a node raises an alarm level, which brings fighters first, then elites, then an intercept fleet of capital ships. The jump drive needs thirty seconds to charge before the player can move on. Act gates end at enemy infrastructure, including an orbital shipyard that keeps launching hulls while its cradles are destroyed, a War Moon, and the Capital World.
Weapons fall into ballistic, ordnance and energy families, ranging from railguns to a launcher that pulls a formation into a single point and implodes it. Players pick weapon evolutions and can use a catalogue of relics that change how the weapons and ship behave. Other features include capital ships with destructible gun decks and prizes inside, a permanent card collection with infinite levels, a generative darksynth score that escalates with the fight, and a robot voice with a vocabulary of one hundred words.
Steam data
Synced 16 hours agoReviews
6 user reviews
Achievements
26
Unlockable on Steam
DLC
1
add-on available
Latest from the developer
- End Game Improvements Patch
- End of Run Damage Stats
- Endgame Balance Patch Patch
- Bug Fixes Patch
- Steam controller fix Patch
- Update #4: More control, clearer rewards, and new reasons to fly
- Game update #3 Patch
- Demo Update #2 Patch
- Demo Update #1 Patch
Announcements posted by the developer on Steam.