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Speed Weaver

Released
by Andrew Ferguson ยท 8 Sep, 2026
Speed Weaver
Single-player Partial Controller Family Sharing
Speed Weaver is an endless lane-splitting driving game in which players weave through procedurally generated highway traffic, earning score multipliers for near misses.

Speed Weaver is an endless arcade-style driving game set on a procedurally generated highway. The player drives through dense traffic, avoiding commuter cars, heavy vehicles such as buses and semi-trucks, and fast-moving emergency vehicles including police cruisers, ambulances and fire trucks. Passing traffic at close range while travelling at high speed awards Close Call point multipliers, and the run ends on collision. Rarer vehicles such as limos, food trucks and older cars also appear in traffic.

Progression is based on earning XP to unlock vehicles across 20 tiers. Early tiers offer hatchbacks and compact sedans with top speeds of roughly 80 to 115 km/h, mid tiers include sports hatches, muscle cars and GT cruisers, and the final tiers contain concept cars, supercars and hypercars capable of around 300 km/h. Two steering models are available: a Beginner Mode using arcade-style lane offsets, and a Pro Mode with 3D vehicle physics and rotational momentum.

The game features weekly leaderboard events with ten escalating challenges, and the challenge roads change at the start of each week. Global rankings are tracked in real time. Audio includes an engine RPM system that adjusts pitch to the vehicle’s speed, along with wind and collision sound effects. Keyboard, gamepad and touch controls are supported. Speed Weaver was built by a solo developer using the Godot 4 engine and has now been released.

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Published by Rob from the Shack
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