Splatt
Overview
Splatt is a competitive online obstacle racer for two to four players, built on one cruel idea: you have to carry something fragile to the finish line, and everything about the course wants to make you drop it.
Every racer is handed an egg. Get it to the finish intact and you score full points. Show up empty-handed and you score half. There is no team, no shared objective and nobody to blame — the player who moves cleanest across three rounds wins the session, and every broken egg leaves a coloured splat on the track that stays there for the rest of the night as evidence.
The Core Tension: Speed vs. Cargo
Splatt is a race, but it is not a game about being fastest. It is a game about how much risk you can carry.
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Fragile by design — a hard enough impact and your egg is gone, splattering a permanent decal in your own colour at the exact spot you failed.
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Big air costs you — stay airborne too long and the landing shakes the egg out of your hands. The dramatic shortcut jump is often the losing move.
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Finish empty and take the hit — you can always sprint the rest of the course after breaking your egg, but you’ll only bank half the points. Deciding whether to protect your cargo or abandon it and chase position is the whole game.
Movement
A physics-driven character, not a character on rails. You run, sprint and jump through open, natural courses where momentum and contact with the world are real, and where recovering a bad landing is a skill in itself. Going faster is always available to you. Whether your egg survives it is another question.
Wildcards
Each course seeds a batch of wildcard boxes before every round, and their contents are rolled fresh each time — so a route you memorised last round can betray you this one. Roughly a third turn out to be traps. Each box can catch every player once per round, so watching a rival hit one tells you exactly what’s waiting for you.
Traps
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Stun — your controls lock up for three seconds, mid-course, wherever you happen to be standing.
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Force Drop — your egg is torn out of your hands on the spot.
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Slowdown — cut to a fraction of your speed while everyone else keeps moving.
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Drippity Gone — takes Drips straight out of your permanent balance. This one costs you something you keep.
Perks
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Speed Boost — a lasting increase to your run and sprint speed.
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Teleport — held until you press it, then flings you forward and drops you safely onto whatever ground is below. A gap-skipper, if you have the nerve to time it.
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Wind Wave — the offensive one. Fire it off and it shoves every other player near you, and nothing at all happens to you. Perfect for the moment a rival is balanced on something narrow.
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Drippity Add — a large payout straight into your permanent balance.
Session Structure
A session is three rounds across the courses you choose, and usually runs between ten and twenty minutes. Points are awarded by finishing position — 10 for first, then 6, 4 and 2 — plus a bonus for arriving with your egg, or half the total if you don’t. Scores carry across all three rounds, so a disastrous round is survivable and a consistent racer beats a streaky one.
Rounds start once everyone has stepped onto the staging platform, with a five-minute limit as a hard backstop. Players choose the next course together at the holotable in the hub between rounds. Fall off the world and you’re returned to the hub automatically — the run continues without you while you climb back in.
Drips and the Wardrobe
Everything you score also becomes Drips: a permanent currency that follows your account, not the session.
Spend them in the hub wardrobe, where you dress your racer across five slots — hat, shirt, pants, shoes and accessory — and recolour any piece from a palette of twelve. Your outfit saves to the cloud and travels with you into every lobby, so the other three players always know exactly who just splattered.
Since one of the traps drains Drips directly, cosmetics are funded by racing well and set back by racing carelessly.
Playing Together
Splatt is an online multiplayer game and requires at least two players — there is no single-player mode.
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Steam multiplayer — no accounts, no servers to rent. One player hosts, the rest join.
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Server browser — see open sessions and their status at a glance, including which ones are mid-race.
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Private lobbies — password-protect a session for friends only, lock it once your group is complete, and remove anyone who’s ruining it.
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Drop-in between races — sessions in progress stay visible and open up again the moment a round ends.
Also Included
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Two courses, each with its own layout and hazards.
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Mouse sensitivity and axis inversion options, plus resolution and display settings.
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A persistent hub area with the wardrobe, the course-voting holotable and the staging gate.
Steam data
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