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Town of Tinysville

Development
Demo Available by 7Seven Studios ยท 4 Dec, 2026
Single-player Achievements Cloud Saves Family Sharing
Town of Tinysville is a deck building roguelike with city builder elements. Players place buildings from a card deck on small maps to produce coins and progress through each run.

Town of Tinysville is a roguelike that combines deck building with city building. Runs take place on small maps, and the player places buildings drawn from a deck of cards. Rather than centring on combat, as many deck builders do, the game focuses on growing a town, balancing synergies and adapting to a changing layout. Poor placement can end a run.

Buildings interact with the structures around them, and players can upgrade buildings and adjust placements to increase coin production. The deck can be refined with chance cards, including bundles, scissors, clovers, anvils, gears and flowers. For example, bundles duplicate houses and clovers make buildings lucky. Other chance cards alter the map by clearing trees, rocks and wheat, while a hammer can destroy anything. Landmarks can copy effects from other landmarks, retrigger buildings or allow the player to avoid losing a run, and laws permanently affect the town.

Every run is randomly generated. There are 12 towns, each with its own shape and constraints, and each has 7 difficulty levels. The game contains 24 buildings, 36 laws, 120 landmarks and 254 cards to discover in total. Cards that are discovered and played stay unlocked across future runs. An endless mode offers a harder challenge, and the soundtrack is by 7Seven Studios (Louis DiGiorno).

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