Town of Tinysville
Town of Tinysville is a roguelike that combines deck building with city building. Runs take place on small maps, and the player places buildings drawn from a deck of cards. Rather than centring on combat, as many deck builders do, the game focuses on growing a town, balancing synergies and adapting to a changing layout. Poor placement can end a run.
Buildings interact with the structures around them, and players can upgrade buildings and adjust placements to increase coin production. The deck can be refined with chance cards, including bundles, scissors, clovers, anvils, gears and flowers. For example, bundles duplicate houses and clovers make buildings lucky. Other chance cards alter the map by clearing trees, rocks and wheat, while a hammer can destroy anything. Landmarks can copy effects from other landmarks, retrigger buildings or allow the player to avoid losing a run, and laws permanently affect the town.
Every run is randomly generated. There are 12 towns, each with its own shape and constraints, and each has 7 difficulty levels. The game contains 24 buildings, 36 laws, 120 landmarks and 254 cards to discover in total. Cards that are discovered and played stay unlocked across future runs. An endless mode offers a harder challenge, and the soundtrack is by 7Seven Studios (Louis DiGiorno).
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Latest from the developer
- Town of Tinysville + Steam Next Fest
- Town of Tinysville Releases December 4!
- TINY TEAMS + FREE KEYS + IMPORTANT NEWS
- STATE OF THE GAME - July 2026
- STATE OF THE GAME - June 2026
- DEMO Patch 2.1.1
- STRATEGEMS + FREE KEYS [Town of Tinysville]
- FINAL DEMO UPDATE - 2.1.0
- PATCH 2.0.6 Patch
- DECKBUILDERS FEST + FREE KEYS [Town of Tinysville]
Announcements posted by the developer on Steam.