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Town of Tinysville

Development
Published by Rob from the Shack
Single-player Achievements Cloud Saves Family Sharing
A card-driven city builder where every placement matters and one dodgy building can tank your whole town. Deckbuilding meets urban planning meets roguelike chaos.

Town of Tinysville mashes together a card-driven city builder with roguelike randomness, and it’s a proper clever combo. You’re building your dream town one card at a time, but you’ve got to juggle your deck, your grid space, resources, beauty and town funds all at once. Every single placement matters, and one badly placed building really can bring the whole thing crashing down.

This isn’t your usual combat-focused deckbuilder. Instead you’re optimising growth, working out synergies between buildings, and constantly adapting as your town layout changes under you. Buildings interact with whatever’s next to them, so clever positioning can boost your coin generation massively, or land you with debuffs if you’re not careful. On top of that there are loads of laws to unlock and upgrade, each one permanently changing how your town works and forcing you to rethink your strategy on the fly.

With 14 towns to try, each with their own shapes and constraints, 7 difficulty levels apiece, and over 250 cards to discover and keep for good, no two runs feel the same. It’s a proper satisfying puzzle of a game for anyone who likes their city builders with a bit of unpredictable roguelike bite.

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