WATERFUL: a tiny oasis builder
WATERFUL is a nature-building game by Lenja, a solo developer based in Berlin, Germany. It is the developer’s first game. The player shapes riverbeds across small, procedurally generated desert valleys, spreading spring water so that plants take root and a small ecosystem develops along the shore.
Digging and filling terrain costs nothing, so river shapes and water levels can be changed freely. Different shapes and levels produce different types of vegetation, and the plants in turn attract a range of wild animals. Some animals are easier to find than others, and some only appear under particular conditions. Each new species earns a sticker for a scrapbook that works as a field guide. Water is the main limit on what can be done. Players can connect new springs to reactivate them, upgrade existing springs to carry more water, and unlock simple contraptions that move water uphill into new terrain.
Once a valley is complete, the player moves on to the next, and the terrain becomes gradually more difficult. Progress is tied to a high score. Optional short quests can speed up progression but can be ignored. The game has no time pressure and no resource gathering. The developer describes it as a short, focused experience rather than a large-scale simulation, and names Dorfromantik, Tiny Glade, Islanders, Terra Nil and Townscaper as comparable titles.
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