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WE ARE FOOTBALL 2027

Development
by Winning Streak Games GmbH · 16 Sep, 2026
WE ARE FOOTBALL 2027
Single-player Multiplayer PvP Local Co-op Leaderboards Achievements Remote Play Family Sharing
A football management simulation covering more than 200 countries, with club creation, career and spectator modes, a 3D match engine and an external editor for building leagues and clubs.

WE ARE FOOTBALL 2027 is a football management simulation in which the player takes on the role of a club manager. It offers three main modes: Free Club Selection, Club Creation and Career Mode, the last of which now includes an optional regional start where a manager begins in a local district and works up through regional cups towards the national level. A separate spectator mode allows the results of a chosen club or national team to be followed without direct involvement. The game ships with two men’s databases, a Europe-focused Standard database and a World database covering more than 200 countries, alongside women’s football with two European club competitions. The number of simulated league tiers per nation and other structural settings can be configured by the player, and hotseat multiplayer supports up to four people.

Management responsibilities extend across finances, sponsors, staffing, organisation, fan relations and club membership. Tactics include playing styles, formations and detailed instructions, with the effects of these instructions visualised on the pitch and the relevant player attributes shown during match scenes. Transfers use multi-stage negotiations that can run over days or weeks, with reflection periods and competing offers from other clubs. Player development is handled through individual skill trees, personality influence, training schedules and long-term development plans with training groups, while team chemistry tracks relationships and hierarchy within the squad. Youth recruitment features include trial days, campaigns, boarding schools and expandable international youth centres. A Creative Mode provides direct actions such as moving to any club in the world in a single step, and an optional personal-life simulation covers the manager’s family, whose children may become players or department heads.

Every match in the game world is simulated using the same engine and can be viewed in 3D, with nine camera angles, slow motion, replays, in-scene information boxes and in-match commands at key moments; short scenes, long scenes or a quick calculation can be chosen. All goals from ongoing matches can be reviewed afterwards. National team management is available from the outset or through offers during a career, with separate European Championship and World Cup modes for men and women. An external editor supports the creation of league systems with promotion, relegation and playoff rules, cups, clubs, stadiums, players, staff, referees, sponsors, fan chants and derbies, and existing WE ARE FOOTBALL databases can be converted automatically. In-game editors allow club, staff and player data to be changed during an ongoing save, and a stadium editor covers seating layouts, VIP boxes, advertising and pitch patterns. Technical updates include full 21:9 monitor support, configurable statistics menus, a faster weekly schedule and more than 12,000 generic AI-generated player portraits with ageing for youth players.

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Published by Rob from the Shack

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