100 for Justice
100 for Justice is a text-driven political roguelite and life-management simulation set in a fictional country under an oppressive government. Each playthrough begins at the same historical turning point, but progress made by earlier citizens, such as legacies, cancelled laws and social gains, carries forward into subsequent lives. Players choose a profession, manage monthly survival needs and decide what impact each life will leave behind before death ends that citizen’s story.
Core gameplay involves monthly budgeting and vital management, balancing money, Health, Energy and Psychology through choices about housing, food, transport and insurance. Government laws can alter costs and risks over time, and multiple crises may occur within a single month. Players can advance through four ranks across 22 professions and seven tiers, building permanent profession legacies that affect future lives, though only the highest rank achieved in a profession is retained.
The game also includes a political opposition system, where players can choose to oppose government laws presented each month, each with a stated justification and a hidden purpose. Opposing laws increases their permanent cancellation chance but raises Attention and assassination risk, while silence allows laws and Government Power to accumulate. Players can also build Social Points by helping communities, founding Associations, establishing Assemblies and working toward public office, with the eventual goal of reaching the rank of President through the combined efforts of up to 100 lives. The game features 38 law templates, 72 aid cases and a monthly report system explaining how choices, laws and legacies shaped outcomes.
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