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100 for Justice

Released
Demo Available by Cartoon Rocket Games · 24 Aug, 2026
Single-player Family Sharing
A single-player, text-driven political roguelite and life-management simulation. Players guide up to 100 citizens of a fictional country under an oppressive government, carrying progress between lives.

100 for Justice is a text-driven political roguelite and life-management simulation set in a fictional country taken over by an oppressive government. Each life starts at the same historical point, and the player has up to 100 lives to return the country to its people. When a citizen dies, the permanent progress made by the resistance remains for later lives. Every new campaign uses a different schedule of government laws.

Each life, the player chooses one profession and plays through it month by month. Players choose housing, food, transport and insurance while balancing money, Health, Energy and Psychology. Cheaper options save money but can raise exposure to theft, poisoning and accidents, and several crises can occur in one month. Advancing through four ranks in a profession increases salary and improves a permanent legacy shared by all future lives, with only the highest rank achieved for a repeated profession being kept. The game includes 22 professions across seven tiers.

Each unresolved month, the government proposes a law with a public justification and a different real purpose. Passed laws take effect the following month. Opposing a proposal builds a permanent chance of cancelling it across lives, but increases Attention and carries an immediate assassination risk. Cancelling all required proposals tied to a month permanently liberates that point in the calendar. Players can also help people to earn Social Points, found an Association, invest time in public services, establish an Assembly and work towards public office, with the rank of President needed to win. Risk forecasts and monthly reports show how choices, laws and legacies affected outcomes. The game contains 38 law templates and 72 aid cases, presented in an order seeded by each campaign.

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Published by Rob from the Shack
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