Agents! Please?
Agents! Please? casts the player as the sole remaining human reviewer at a company where AI agents write, review and approve code. Each shift presents a ticket: the coding agent claims it works, a reviewer bot has approved it and continuous integration reports green, but the code may still contain a fault. The player reads the brief and the diff, runs the code on inputs of their choosing, and then approves or rejects the change. The agents involved in each ticket communicate in its channel, along with Maya, the one other human still at the company. Each character has habits the player can learn, such as exaggerating, covering for mistakes or trusting their own changelog.
The game is fully playable on a controller, with keyboard input available as an option. Fixes can be made by re-prompting the AI, by selecting a suspect line and choosing a correction, or by editing the code directly. A behavioural judge assesses the outcome rather than the method, so any fix that produces correct results is accepted. The code is written in a small Python-like language run by a first-party interpreter, which the developer describes as deterministic to the byte. It supports functions, loops, dicts, tuples, sets, comprehensions, f-strings, exceptions, imports, keyword arguments, chained comparisons, bitwise operators and hex literals. Type hints are parsed and ignored, there are no classes, and infinite loops are terminated by a step budget.
The career mode escalates from minor tasks, such as changing the colour of a deploy button, to tickets with more serious consequences, with further departments planned. Some code that fails QA is harmless while some that passes is dangerous, and the player may only later realise what a shipped function was for. The company offers a discretion bonus for not asking questions, while rent is due at the start of each month. The ending presents a ledger of what the player knew and when they knew it. Between shifts, a gig board offers daily seeded freelance contracts featuring newly generated bugs. According to the developer, every AI line in the game was machine-written and then reviewed by a human.
Steam data
Synced 20 hours agoReviews
No user reviews
DLC
1
add-on available
Latest from the developer
Announcements posted by the developer on Steam.