Back to 21
Back to 21 casts the player as Momo, who is close to death and regretful about the dreams given up in life. Given a second chance, Momo returns to age 21, the year of joining a leading technology company called AlphaCorp. The game covers 49 days of choices that affect Momo’s career, relationships and sense of self.
Alongside the day job at AlphaCorp, the game offers five alternative passion paths, each with its own style of gameplay. Players can pursue one or more of them, build skills, and face challenges specific to each path. Hints about passion can be found in Momo’s physical state, shown through mood and energy, and in inner dialogues recorded in a diary. Once enough proficiency is gained in a craft, the player can open a shop related to it. Conversations with characters who hold different worldviews let the player reflect, connect or question, and the friends chosen help shape the experience.
The player must balance time, money and energy, and passion paths do not begin as profitable. Momo returns with the same negative beliefs held at 21. Some beliefs influence mood and the rate at which energy drops, while others affect how much money can be earned on the passion paths. High levels of limiting beliefs make earning a living from these paths difficult. The game mixes everyday settings with fantasy elements, including a Mystical Arts passion path, magical herbal potions and a portal to a timeless dimension.
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- Achievements and bug fixes | EA Version 0.2
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- Available Now in Early Access!
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