Bel’s Fanfare
Bel’s Fanfare is set aboard the Witch of the Sea, a vessel where the protagonist Bel takes up the role of aura cleaner. Sent by her father Belceboo, Bel carries the Ukoback gong-shield, a family heirloom capable of disrupting and absorbing aura, while secretly working towards freeing her siblings from imprisonment.
The gong-shield serves as the central tool for combat, exploration and puzzle-solving throughout the game. Players explore the many rooms and hidden areas of the ship, uncovering secrets and interacting with a range of passengers and otherworldly beings. Choices made during these interactions affect how character storylines resolve and play out.
Combat takes place in dedicated arenas where hostile aura traps Bel in bullet hell style encounters, requiring players to dodge projectiles and block resonant coloured attacks to charge their shield. To fully remove aura, players must confront its source within the spirits of key passengers, each presenting a distinct challenge. The game also features side stories involving passengers such as a wizard wedding, an ex-queen, and neighbourly disputes.
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