Cloudbreaker
Cloudbreaker is a roguelite survivors-like in which the player pilots an airship down through the clouds of a sky-world. The setting contains ruins holding scrap, relics and resources, along with sky islands that provide powerups and materials. Enemies known as Biotes, described as the leftover biotech experiments of earlier civilisations, appear in large numbers, and bosses must be defeated to break through each cloud layer and continue the descent.
Progression within a run is built around the Engine Grid, an inventory management puzzle system. Defeating Biotes yields Bloil, which the ship converts into Engine Parts that are then installed on the grid. Each part interacts with the grid in its own way, so placement determines which synergies are created and how a build develops. Weapons have separate upgrade trees that change how they function. Relics found during exploration alter combat, and an overcharge healing mechanic ties recovery to aggressive play.
Between runs, players can unlock additional airships, each with a distinct Engine Grid layout and set of abilities, and customise them through per-ship upgrade trees. Completing missions unlocks further Engine Parts, ships and relics. The game also includes mini-bosses, an Endless Mode and difficulty modifiers that allow stages to be replayed with increased challenge and rewards. It supports keyboard and mouse as well as controllers, and is compatible with Steam Deck.
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