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Crown Of Hispania

Early Access
Demo Available by Regalis Studio · published by indie.io · 22 Sep, 2026
Single-player Family Sharing
A grand strategy game set in the Iberian Peninsula from 1035 AD, in which players lead a noble dynasty through warfare, diplomacy, population management and court politics.

Crown of Hispania is a grand strategy game set in the Iberian Peninsula beginning in 1035 AD, shortly after the death of Sancho III of Navarre and the fragmentation of the Caliphate of Cordoba into rival taifas. Players take the role of a noble in this period and guide a dynasty through decisions made in battle, in council and through conspiracy. The game cites Crusader Kings II and Europa Universalis IV as influences, and the developer, Regalis Studio, describes it as an early-in-development title heading for Early Access.

The map covers Iberia and its neighbouring regions with over 300 hand-built provinces based on real terrain. Armies move freely across the map rather than being restricted to provinces, allowing for flanking and positioning, and battles use a dedicated engagement system. Populations are simulated at the level of individual characters, cultures and religions, growing, migrating and converting in response to the player’s rule. Other activities include expanding the realm through war, alliances and marriages, developing the economy through construction, trade and decrees, managing a court and completing missions assigned by the council. Dynamic events are intended to make each campaign play out differently, and the AI is designed to be challenging rather than passive.

At Early Access launch, the developer states that the core systems for economy, country management, technology, court and land warfare will be in place, while cultural and religious systems will be basic and reworked afterwards. The team is made up of four people and is developing the game with community feedback.

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DLC

2

add-ons available

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