Cursed Waters: Idle RPG
Cursed Waters: Idle RPG casts the player as Captain of a ship that keeps sailing without input. Battles resolve automatically, turn by turn, and the player can follow the combat log or leave it alone. When the game is closed, the crew continues to collect gold and gain experience.
The crew has five members, each with a defined role. The Captain buffs the crew, the Quartermaster holds the line, the Surgeon keeps allies standing, the Swashbuckler shoots enemies, and the Sea Hag affects the whole enemy line at once. Each starts with one active ability and unlocks passive abilities as they level. Gear includes 300 item bases across 5 rarities, with sockets, gem shards and quality rolls. Crafting orders a slot and a rarity rather than a specific item, and Standing Orders scrap unwanted items based on criteria the player sets. Ships can be refitted into the next hull, with fittings carried across.
The game has 50 levels across 5 chapters, running from Shallows Skirmish to The Gallows Tide. Each chapter ends with a named flagship, which requires a chart to reach. Content includes 35 enemies, 43 abilities and a 24-node skill tree. The interface is designed for use on a second monitor, with battle on the left, menus in the middle and the ship’s hold on the right, all visible at once.
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