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Into The Grid

Development
By Rob from the Shack
Dive into the cyber grid. Into The Grid is a roguelike deckbuilder where hackers fight corporate control, layer by layer.

Into The Grid combines cyberpunk intrigue, tactical card combat, and dungeon crawler exploration. As a hacker in a digital labyrinth, you will push deeper into the Grid to reach the Core Node, while foes scale in power and danger.

At Early Access launch you’ll have two playable characters with unique styles:

Ursa, the Stray Dog — focused on Feral and Grit mechanics

Darwin, the Maker — works with Assist, Script cards, and the Augment keyword

Every layer of the Grid takes about 40 minutes to navigate, offering pause points to rethink strategy or save progress.

Your deck merges programs and abilities with a dual-resource system: play cards and generate Virtual Memory (VIM). VIM gives you flexibility even when your hand is weak. Commands, perks, and skills all interact to create powerful combos and emergent synergies.

During Early Access the team will roll out updates: new characters, balance changes, bug fixes, narrative layers, and enriched lore. The core is already solid — the evolution is just beginning.

Key Features

  • Hybrid mix of deckbuilding, card battle, and tactical exploration
  • Dual-resource system: cards + Virtual Memory (VIM)
  • Unlockable Commands to enhance your strategy
  • Grid navigation as a digital dungeon full of risk and reward
  • Multiple hackers with distinct playstyles, evolving over time
  • Story and lore expanding during Early Access

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