Dead Watch
Dead Watch drops you in a dark castle full of strangers, and things go wrong fast. You stumble on a murder, then wake up again like nothing happened. The victim’s alive, nobody remembers you, but you remember the loop. That’s the whole game really, using what you’ve learned to push the timeline somewhere new each time round.
Every character in the castle is going about their own schedule, moving room to room, doing their own thing depending on the time. Mess with that timing and you mess with what happens next. There’s a proper clock ticking away in the grand hall too, and that’s your only real guide, since there’s no hand-holding here. No tutorial popups, no quest markers, just you piecing together what’s actually going on.
It’s a slower burn than most loop games, built for people who like working things out rather than being told. Explore, remember, try again, and slowly the castle’s secrets start opening up to you.