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Dice Tavern: Farkle Roguelike

Going Gold
Demo Available by Cavi Studio · published by HARRISONWORLD CO.,LTD · 7 Sep, 2026
Single-player Achievements Family Sharing
A roguelike deckbuilder based on the dice game Farkle, in which players collect and modify dice to beat thirty opponents across six taverns.

Dice Tavern: Farkle Roguelike is built on the traditional dice game Farkle, in which players roll dice and either bank their points or keep rolling for more, at the risk of a Farkle that wipes out the points scored that round. The game adds roguelike deckbuilding mechanics to these rules, with dice that carry their own abilities and ways to alter the odds of each roll. The story follows Elena, a girl from the North whose version of Farkle spread across the kingdom, and the player progresses through six taverns, from a village to the throne.

There are 35 dice, each with a distinct ability and playstyle, and 43 Synergies that activate when specific dice are combined. Examples include Underdog, which changes how cheap dice count towards straights, and Holy Empire and Demon Dynasty, which are determined by the three dice at the centre of a build. A modding system lets players attach lead weights to shift probabilities, apply copper, silver or gold stickers to individual faces, and use cheating tools. Several playable characters, including the Gambler, Alchemist and Joker, alter the rules in different ways, such as offering fewer turns for higher risk, changing shop prices, or turning each scoring roll into a 65 per cent chance to double the score against a 35 per cent chance of reducing it to one point.

Each run features 30 opponents with target scores rising from 3,500 to 500,000, and every opponent applies a challenge modifier, such as sealing scoring numbers, restricting combinations, adding Farkle penalties or draining the total score each turn. Shops are randomised, gold is limited and routes change between runs. Clearing all six taverns unlocks Decrees, a set of 15 stacking difficulty levels in which earlier restrictions remain as new ones are added, and an Endgame mode in which players take on fixed puzzles made from the dice, resources and objectives left by a previous player.

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Published by Rob from the Shack

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