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Hoarder

Development
by byzel · To be announced
Single-player Achievements Family Sharing
Clean. Possess. Control. HOARDER begins as a mundane cleaning simulator which spirals into a submerged nightmare. Pilot a submarine, recover what shouldn’t be found, and uncover the secrets of your new home by night.

To hoard is to possess, to possess is to control. What hope do you have in controlling the truth? An atmospheric, genre-blending adventure that starts as a mundane cleaning simulator which spirals into a submerged nightmare. Pilot a submarine to salvage the abyss by day and uncover the secrets of your new home by night

FROM CHORES TO COSMIC HORROR

The goal is simple: declutter a house abandoned by a hoarder. Start with the comfortable hand-holding of a job simulator: checklists, quest markers and clear goals. But beneath the trash lies a basement that defies geometry. As you descend, the game strips away this support system. No one is coming to save you.

THE ABYSS IS CALLING

Navigate a vessel through a deep sea floor. Use a variety of navigational tools to explore an area where light cannot pass through. Return to your base and sort through the haul, deciding what’s worth keeping.

WEAPONIZED CURIOSITY

Curiosity will be your driving force, but also a curse. The game respects your intelligence, refusing to hold your hand as you piece together the narrative among the hoard. The game will mess with your expectations.

INTERACTIVE, TACTILE WORLD

Interact with a physics-based world, where everything not bolted to the ground can be picked up, thrown, examined, or combined.

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Synced 18 hours ago

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Published by Rob from the Shack

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