Parasomnia
Parasomnia is a 2D pixel-style psychological horror game. Players take the perspective of Sunny, a child who suffers from night terrors, and explore the fears and struggles within her subconscious. The game is set across multiple stages of nightmares, which are filled with eerie black fog and persistent pursuers. The goal is to find a way out of each stage. The story also involves piecing together fragments of reality that appear within the dreams, in order to uncover the full truth.
The game uses a multi-branch outcome system. When a nightmare is about to end, players who are unhappy with the current situation can go back and make different choices. Interaction includes actions such as turning valves and reading documents.
Controls use the keyboard. W, A, S and D handle movement and menu selection, F confirms choices and interacts with objects, and Escape pauses the game or returns to the previous screen. Parasomnia was created by a group of six university students as a summer project. It was developed over two months.
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