Pyra
Pyra is a precision platformer built around demanding movement and quick reactions. The player controls a tiny living flame that wakes deep inside an ancient temple and must climb through forgotten ruins. The rooms contain deadly traps, collapsing structures and other dangerous obstacles, with each area posing a new challenge to overcome.
Progress depends on learning the layout of each level and finding a consistent rhythm through it, rather than on chance. Checkpoints break up the climb, and players can aim either to reach the next one or to complete levels without any mistakes. The developer notes that a first playthrough on the Easy difficulty acts as an introduction to the temple, while higher difficulty settings alter the rules considerably and are intended to provide the main challenge alongside pursuing flawless runs.
Pyra is the first solo-developed game from its creator and remains in active development. Additional levels, mechanics and enemies are planned for future updates.
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