Pyra
Pyra is a precision platformer built around demanding movement, quick reactions and accurate jumping. The player controls a tiny living flame that awakens deep within an ancient temple and must climb through forgotten ruins. Each room presents a new challenge, with deadly traps, collapsing structures and other hazards in the way.
Progress depends on learning each level, finding its rhythm and improving with repeated attempts rather than on chance. Players can aim for a flawless run of a level or simply work towards the next checkpoint. The first playthrough on the Easy difficulty serves as an introduction to the temple, while higher difficulties significantly change the rules. Completing every level with a flawless run is presented as a further challenge.
Pyra is the first game made by a solo developer and is still in active development. New levels, mechanics and enemies are planned.
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