Shroom and Gloom
Shroom and Gloom is a first-person roguelike deckbuilder set in a world of mushroom enemies. Players fight their way through dungeons towards an area known as The Gloom, using cards to attack and cook the fungal creatures they encounter. The game features hundreds of cards in total.
The central mechanic is the use of two distinct decks. The combat deck is used during battles, while the explore deck is used to move through dungeons, alter existing cards, and unlock new weapons and abilities. Cards can be modified and upgraded repeatedly with no fixed cap, so low-level starting cards can be developed into far stronger attacks and rare cards can be reshaped into more powerful forms.
Rather than relying on blocking, the game places emphasis on defeating and eating enemies to recover health. Enemies can be seasoned, skewered or roasted before being consumed, and roasted foes can also be placed in a pot to make soups that provide additional effects. Visually, the game combines hand-drawn art and animation with a range of 3D environments.
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Latest from the developer
- Release Date Reveal! Shroom and Gloom Aug Dev Log!
- Charging towards Early Access, 100K Downloads & Demo Days! SnG July Dev Log!
- Next Fest Demo! 200K Wishlists! Localization announcement!
- Huge demo update! Early Access release announced! Shroom and Gloom Jun Dev Log!
- Deckbuilders Fest! 170K Wishlists! More Mushies than you can handle! May Devlog
- Game Dev Is Hard! New level preview! Mar '26 Shroom and Gloom Dev Log
- We hit 150k Wishlists! Shroom and Gloom - Feb '26 Dev Log!
- Award win & insane booth at Playtopia Fest! Dec 2025 Shroom and Gloom Dev Log
- Overwhelmingly Positive & new levels revealed! Shroom and Gloom Oct 25 Dev Log!
- 9 million views, 100K wishlists & Meta-Jam! Shroom and Gloom Sep 2025 Dev Log!
Announcements posted by the developer on Steam.